Open lynxlynxlynx opened 4 years ago
From #426:
-ToBEx Level One Proficiency Restrictions (what's this?)
In BG1 during main character generation fighter class starts with 4 stars of proficiency points but you can only distribute maximum 2 stars per weapon. IIRC this is handled by a table, but needs checking.
This already works and the table is profsmax.2da.
I'm using effect stacking thing in one of my mods... Maybe allocate another bit for this?
It would have to be a different bit, so I'm sure it'd be very useful.
Did you mean to say "not sure"? It's not a problem to set another bit, and there's enough to choose from yet. Unfortunately, it was introduced for a reason, on classic engine there's nothing that could quite emulate it (and maybe EEs too, actually, not sure). Although I do understand the compatibility implications.
Yeah, missing "not", sorry.
I managed to build TobEx. Given that stacking is not a widely used feature (in fact, I don't know of anyone but me using it...), I probably could relocate the bit.
Asked on the forum for more examples: https://www.gibberlings3.net/forums/topic/31784-mods-using-tobex-effect-stacking/
If none crop up, it will simplify things. But I suspect it was added for SR.
Cool, let's see. I'm not sure it's directly related to poison/regen, though. Those are likely separate fixes.
docs: https://htmlpreview.github.io/?https://github.com/BGforgeNet/TobEx/blob/master/WeiDU/TobEx/TobEx_redist/readme/TobExReference.htm