Open gemt opened 7 years ago
This issue is linked to https://github.com/gemt/server/issues/8 imo, looks like the tentacle should kill itself and a new one should be spawned.
Interesting observation. I think the intended idea is not that they die, but that they do burrow and come back up again. However, an easy fix both issue #8 and this is to to actually kill them and summon a new one.
Was working at some point after an implementation for it was made, but since then it seems to rarely show the animation.
When claw tentacles teleport due to no player in melee, they should first show the death animation and then the emerge animation again when re-surfacing. Currently setVisibility(on/off) is used.