Open drllau opened 4 years ago
Every dungeon instance needs an authority, someone who sets the tone and grant the participants access, then closes the journey with reflective learning. As noted elsewhere, space is not a problem since you can always open up a trapdoor (or teleportation door that connects two hexes together for powerful mages). But sometimes a party may be too powerful/weak and you need to adjust difficulty parameters accordingly. Hence the scenario should start with a set of probing questions (perhaps silently in background) to judge the capability level and ensure that the gameplay is enjoyable, challenging enough to provide fear of failing, yet not impossible to win (though the BigBoss should retreat and regenerate where possible).
Next you have to set up the scene which is what area the time-dilation effects take place. What this means is that for multi-parties, they may be sectioned off a larger map and you need to ensure events (including notifications or dependencies) are constrained to avoid excessive wallet transactions or shard jumping, whilst catching up with external events afterwards. You implement this using map masks so you can see above, you're starting from the wizard cottage, but the movement space is shaded until the instance is over. Keep in mind also the field of view since normally you can only see 1 hex around whllst others (standing on that mountain to west) can see further or hear you coming (normally 2 hexes away unless noisy). The fog of war would prevent players from seeing where the minions or monsterBoss is normally.
Now multi-party has some issues:
Unfair if archer can see 2 away but but need tank to be adjacent (play tag) ... I try get around this by allowing vision to be adjacent only (melee combat) but sounds (like projectile shooting) can be heard 2 hexes away which means AI monsters can move away or closer to the mage artillery, and of course flight rules !!!
Would like to merge the graphics of this Meta-skill repo with the game-play of jadbox.eth DAO RPG. Issues