Keymaps now hold both keyboard and controller button/key configurations in the same array. This makes it so that overlapping codes can trigger unexpected actions. Splitting this into groups would allow to check each set of buttons/keys with its own, input-specific function.
Keymaps now hold both keyboard and controller button/key configurations in the same array. This makes it so that overlapping codes can trigger unexpected actions. Splitting this into groups would allow to check each set of buttons/keys with its own, input-specific function.
I'm adding this to #16.