Open berithpy opened 6 years ago
I believe the score should be shared between players, or else balancing point generation for both roles with become an issue if scoring becomes competitive. Landing more shots in a row should raise a combo counter, up to a limit.
Maybe the shared score should be time based, if you land some combos it'll reduce your total time and if you miss it'll add to it.
This is up to discussion to figure out what will be scored and how it will be. For the maze part we need a timer and for the operator part we need a score system that counts hits and misses and maybe time the shots.