If both Scryer and Auto Stance 3 are selected but you haven't reached z180 yet, Automaps breaks.
if (getPageSetting('UseScryerStance')) useScryerStance(); //"Use Scryer Stance" (scryer.js)
else if (getPageSetting('AutoStance')<=1) autoStance(); //"Auto Stance" (autostance.js)
- else if (getPageSetting('AutoStance')==2) autoStance2(); //"Auto Stance #2" (")
+ else if (getPageSetting('AutoStance')===2) autoStance2(); //"Auto Stance #2" (")
+ else if (getPageSetting('AutoStance')===3) autoStance3(); //"Auto Stance #3" (")
This if/else if means that only useScryerStance() runs, autoStance3() doesn't.
However, useScryerStance() does not run autoStance code if you're in Auto Stance 3 and haven't reached z180 yet, because it doesn't have a check for Auto Stance 3:
function useScryerStance() {
var AutoStance = getPageSetting('AutoStance');
function autostancefunction() {
if (AutoStance<=1) autoStance(); //"Auto Stance"
else if (AutoStance==2) autoStance2(); //"Auto Stance #2"
};
//check preconditions (exit quick, if impossible to use)
var use_auto = game.global.preMapsActive || game.global.gridArray.length === 0 || game.global.highestLevelCleared < 180;
use_auto = use_auto || game.global.world <= 60;
use_auto = use_auto || game.global.mapsActive && getCurrentMapObject().location == "Void" && getPageSetting('ScryerUseinVoidMaps2') == 2;
if (use_auto) {
autostancefunction();
wantToScry = false;
return;
}
The solution is to edit autostancefunction() to add a check for Auto Stance 3.
Forks like Slivers will also have to apply this fix.
If both Scryer and Auto Stance 3 are selected but you haven't reached z180 yet, Automaps breaks.
This if/else if means that only useScryerStance() runs, autoStance3() doesn't.
However, useScryerStance() does not run autoStance code if you're in Auto Stance 3 and haven't reached z180 yet, because it doesn't have a check for Auto Stance 3:
The solution is to edit autostancefunction() to add a check for Auto Stance 3.
Forks like Slivers will also have to apply this fix.