Open iillee opened 2 years ago
Hi @iillee !! I'd call that "isometric" (although ortographic is correct too, I think)
The easy part is changing the mapping script. You would just change the main camera's angle and you're done.
The hard part is to stitch those images together to form a map, though. The current birds-eye view is super simple because all images are non-overlapping and you can use standard mapping software. I'm not sure how one could do that, to be honest.
Now that you asked this, I got an idea: we could just take an isometric screenshot of each coordinate and show that to the user as an overlay when you mouse over that coordinate. So, if you mouse-over the (10,10), you get an isometric screenshot overlay of that coord. That'd be cool!
@iillee are you a programmer? do you know Unity3d? if you're interested I can help you get this done
That would be so cool!
I'm an architect by training which is why I'm so interested in this new camera perspective. The most programming I know is messing around a bit with the SDK.
I think the isometric/orthographic view would be a hugggge benefit for builders and scene developers though.
It would also create some beautiful images for marketing the project and explaining decentraland to non users.
Was there any progress on this? I would also love to see an isometric view.
I love this map. Amazing work!
Would it be difficult to adapt this project for an orthographic birds eye perspective?
Something like this?