Open TapioOfTapiola opened 5 years ago
It's in the Steam addon version.
I think fn_HealSelf.sqf line 17 should be like:
if (!(isPlayer _this) && alive _this && {"FirstAidKit" in (items _this)}) then
Should be resolved now :)
Unfortunately it's not resolved... sometimes it still do it.
If player is injured AND in a VCM controlled group, it chronologically plays healing animation.
To Reproduce Start code from debug console: player setdamage 0.1; (group player) setVariable ["Vcm_Disable",true];
Every ~15 seconds the player stops and does a healing animation. The damage value does not seem to change.
Player should be excluded from such behaviour. But it may also be not desired on AI. I have seen them permanently doing this as well. If their damage value does not change, it is not only useless, but dangerous, because they are combat ineffective.