Limits gameplay setting the AI skills for entire side (west, east, etc) rather than for the player's immediate squad. For example, I want to make my player squad AI behave more like actual players by maxing skills, while leaving the rest of my side at lower skills.
Describe the solution you'd like
I would like a separate skill setting for "PlayerGroup" that overrides "side" so that my squad can be highly skilled and more useful, while the rest of AI is medium skilled.
Describe alternatives you've considered
Currently there's no way to do this I'm aware of.
Additional context
ASRAI3 does this already but I like VCOM features more. Perhaps the ASRAI3 code shows an easy way to accomplish it.
Limits gameplay setting the AI skills for entire side (west, east, etc) rather than for the player's immediate squad. For example, I want to make my player squad AI behave more like actual players by maxing skills, while leaving the rest of my side at lower skills.
Describe the solution you'd like I would like a separate skill setting for "PlayerGroup" that overrides "side" so that my squad can be highly skilled and more useful, while the rest of AI is medium skilled.
Describe alternatives you've considered Currently there's no way to do this I'm aware of.
Additional context ASRAI3 does this already but I like VCOM features more. Perhaps the ASRAI3 code shows an easy way to accomplish it.