They currently don't affect selector noise (#19), which is responsible for the Farther and Farthest Lands. Also, the low and high noise are both configured at the same time, resulting in traditional far lands (configuring them separately, like with CWG, results in even crazier effects). Making low and high noise separately configurable, alongside making selector noise configurable, comes under #39
They currently don't affect selector noise (#19), which is responsible for the Farther and Farthest Lands. Also, the low and high noise are both configured at the same time, resulting in traditional far lands (configuring them separately, like with CWG, results in even crazier effects). Making low and high noise separately configurable, alongside making selector noise configurable, comes under #39