Open jhonnyn5 opened 2 years ago
An edited executable has possibly shifted and undocumented addresses to hook, which makes porting a pain, not saying it's impossible but I won't do that.
An edited executable has possibly shifted and undocumented addresses to hook, which makes porting a pain, not saying it's impossible but I won't do that.
Well I think it's understandable. Although I don't know if only changing the map limits will make too much change to the "exe". Cause, it's a simple process with the limitadjuster 2.6 beta tool. thanks for feedback
An edited executable has possibly shifted and undocumented addresses to hook, which makes porting a pain, not saying it's impossible but I won't do that.
Hello bro, I'm sorry to bother you again after so much time but after reviewing the mod code a little I realized that for the mod to work well the gta-vc.exe parameters must be IDE limit=6500 in the map limits and if this value agree the mod works fine but if the value is increased then there is a crash, my request is if you could raise that number to 8000? The gta-vc.exe versions designed for heavier mods have that number as a reference. Could you make a variant of the mod for these gta-vc.exe? I would appreciate your response to know what you think, contrary to before, I think it only requires modifying this value and the porting is not demanding.
As is known there are many mods that increase the values of gta-vc.exe to add more maps, props and other things. Could you give support for this type of "gta-vc.exe"? Obviously it's version 1.0 but when you increase these values the mod crashes the game when you enter in map section. You can check it by using Vice Cry Reborn's gta-vc.exe or similar.