Closed m-stein closed 1 year ago
@cnuke, @alex-ab: I can finally trigger the DMAR faults on my working laptop (T470p). It happens only when one starts the Doom3 Demo (not the full version as I did). Will start to investigate.
@cnuke Thanks for the explanation! It's not very satisfactory for sure but I'm glad you fixed it. However, the breaking commit is https://github.com/genodelabs/genode/commit/cc9368ccb45e7f9c972898d00c89bb7b5daa3b6a. It implies that stat on vfs dirs returns 0 instead of num_dirs * dir_ent_size and introduces the num_entries rpc as a more performant way of getting this information. Does this help you understand why your patch solves the issue?
I just back-ported this fix 32cd79933896e35f74f208a0bc1725bf818d01be from my cbe topic branch. It fixes the problem with current Sculpt 23.04 that entering a wrong passphrase when unlocking an existing file vault renders the application stuck and should, IMHO, be merged for the release.
@cnuke, @alex-ab: I can finally trigger the DMAR faults on my working laptop (T470p). It happens only when one starts the Doom3 Demo (not the full version as I did). Will start to investigate.
@ssumpf: I wrapped up my debugging state and send you an email with the current findings.
BTW, I have now merged the system dialog (presets and system update features) to staging. I also published an image index and current image at https://depot.genode.org/nfeske_test/image/.
Now, not not.
Judging by the error message it appears that the driver already has a session attached to left channel. Is there by any chance already an _Audioout client using the driver when you try to start the
mixer
?
I thought I had not, but I must have changed vbox' Audio_out
from a direct bsd_audio_drv
to mixer
which caused the issue. I had various config issues today because I accidentally didn't save a known good configuration, sorry for the noise!
I had various config issues today because I accidentally didn't save a known good configuration
I hope that the new preset feature will get you covered. ;-)
Edit: audio support is notably missing from the presets though
@cnuke, @alex-ab: I can finally trigger the DMAR faults on my working laptop (T470p). It happens only when one starts the Doom3 Demo (not the full version as I did). Will start to investigate.
Thanks @ssumpf for finding the reason in the Intel manual. I prepared and tested the commits 37cf252d9c638ad87e5a71e3e312d85870da2087 and 1d6b27ad5ad411d50300333f6ea9ca70e4cbb923 and could not trigger the faults in the doom3 case anymore.
@chelmuth : 717e2c5 adds a comment for https://github.com/genodelabs/genode/commit/50939adeed7a7ad16858bfc47d93db0a43e84f14c5.
@cnuke, @alex-ab: I can finally trigger the DMAR faults on my working laptop (T470p). It happens only when one starts the Doom3 Demo (not the full version as I did). Will start to investigate.
Thanks @ssumpf for finding the reason in the Intel manual. I prepared and tested the commits 37cf252 and 1d6b27a and could not trigger the faults in the doom3 case anymore.
@alex-ab: You beat me by 10 minutes :smirk:. Will go with your version. Looks good to me :+1:
When I just downloaded an index file or installed a depot package in Sculpt, I saw the log filling up with [init -> runtime -> update -> manager] installation complete
messages until I closed the menu view.
@cproc, thanks for reporting. Unfortunately, I am not able to reproduce this with the latest image. For reference, I've published the image as nfeske_test version 2023-04-27. (you can try out the new system update mechanism to switch over to this image)
Could you provide me with concrete steps of how to trigger the loop? I.e., which depot user, which package, and where to click?
BTW, there is one known situation that can trigger such a loop. That is when a pkg/runtime file wrongly refers to a <rom>
module that exists nowhere in any of the pkg's dependencies. Such internal inconsistencies of published pkgs are currently not anticipated. Instead, when any rom specified on the pkg/runtime is missing in the depot, Sculpt assumes that the download was interrupted and kicks off the update subsystem. However, the update subsystem does not look at the pkg/runtime files. So any inconsistency in those files is not reflected as download failure. Do you happen to have triggered this specific corner case? If yes, I'd recommend fixing the pkg/runtime file of the offending package.
I can reproduce the issue on current staging to some degree. During pkg installation the LOG is filled up with installation complete
entries (the amount varies between 10 to 50) and it might take some time after the progress view has vanished for the routing-dialog to appear but eventually it does.
I can reproduce the issue on current staging to some degree. During pkg installation the LOG is filled up with
installation complete
entries (the amount varies between 10 to 50) and it might take some time after the progress view has vanished for the routing-dialog to appear but eventually it does.
EDIT: Sculpt is booted via iPXE, build with DEPOT=omit and the ram_fs
is used as target.
Thanks @cnuke. I can see the issue now, via qemu when downloading the genodelabs index using the ram fs. Investigating...
Commit https://github.com/genodelabs/genode/commit/6717494c5b8c3a7008bc839aa25d5eaf5f236617 should fix the issue. I updated my today's sculpt image. Before downloading & installing, make sure to remove the one from both the depot/nfeske_test/image and public/nfeske_test/image. I'd appreciate your feedback.
Commit 6717494 should fix the issue. I updated my today's sculpt image. Before downloading & installing, make sure to remove the one from both the depot/nfeske_test/image and public/nfeske_test/image. I'd appreciate your feedback.
Yes, that fixed it.
@nfeske thanks for the commit, it solves the problem.
I have added a few further UI refinements to staging, which solve several glitches related to the keyboard entry into the depot user URL field, and related to the switching between different sculpt partitions. For giving it a spin, I have just updated my today's image to the latest version. (as nfeske_test)
We released Sculpt last Friday. Thanks to everybody for your assistance.
This may serve as a top level issue for all issues that arise while testing preliminary Sculpt 23.04 on staging.