This post is not for an issue, it's more like a feature request but I understand that you guys don't have time to answer all the requests so if you can just give me some tips it would be great too :)
So here is the problem :
In fact I would like to generate tiles from a geotiff File (eu dem file)
In order to use the generated tiles in a game engine as heightmaps (so not for using it in cesium).
It's working quite well using the command ctb-tile -f GTiff but the problem is that the tiles edge doesn't match because there is not any overlapping if we don't export .terrain files.
Second problem is that I have never worked with c++ so it's a bit hard for me to understand the source code of this very cool tool.
So i would like to know if you can tel me which files/functions I should look at to implement this feature.
Hi,
This post is not for an issue, it's more like a feature request but I understand that you guys don't have time to answer all the requests so if you can just give me some tips it would be great too :)
So here is the problem : In fact I would like to generate tiles from a geotiff File (eu dem file) In order to use the generated tiles in a game engine as heightmaps (so not for using it in cesium). It's working quite well using the command ctb-tile -f GTiff but the problem is that the tiles edge doesn't match because there is not any overlapping if we don't export .terrain files.
Second problem is that I have never worked with c++ so it's a bit hard for me to understand the source code of this very cool tool.
So i would like to know if you can tel me which files/functions I should look at to implement this feature.
Thanks !