In the process of building a global terrain model, I have the whole world in low resolution (30-50m) and some regions in much higher resolutions. Does anyone know of a good way to create the terrain tiles for something like this without continously running into "integer overflow" or memory errors?
I thought that it could be possible to generate the quantized mesh tiles for certain regions (e.g. a single country), which also creates the layer.json file perfectly.
I thought I could do this for each country I have better resolutions available, and then merge this with the terrain generated with a "global" low-res DEM.
Is it possible to merge individually generated terrain files (and layer.json files) into a new one?
Currently, if I have a workflow for building all meshes for the whole world (by using VRT etc.) it may happen that the server calculates for 14 days and then crashes at 80% or so. Generating individual regions and merge them later might be a better option.
In the process of building a global terrain model, I have the whole world in low resolution (30-50m) and some regions in much higher resolutions. Does anyone know of a good way to create the terrain tiles for something like this without continously running into "integer overflow" or memory errors?
I thought that it could be possible to generate the quantized mesh tiles for certain regions (e.g. a single country), which also creates the layer.json file perfectly.
I thought I could do this for each country I have better resolutions available, and then merge this with the terrain generated with a "global" low-res DEM.
Is it possible to merge individually generated terrain files (and layer.json files) into a new one?
Currently, if I have a workflow for building all meshes for the whole world (by using VRT etc.) it may happen that the server calculates for 14 days and then crashes at 80% or so. Generating individual regions and merge them later might be a better option.