Closed XBladeXGMD closed 9 months ago
Upon pressing launch on both geode launchers, screen goes black, Geode crashes, and Geometry Dash does not open.
Here is the log (from 32bit version)
00:35:19 INFO [Main] [Geode]: Running Geode v2.0.0-beta.15 00:35:19 INFO [Main] [Geode]: Setting up internal mod 00:35:19 INFO [Main] [Geode]: Setting up loader 00:35:19 DEBUG [Main] [Geode]: Loading launch arguments 00:35:19 DEBUG [Main] [Geode]: Setting up crash handler 00:35:19 DEBUG [Main] [Geode]: Loading hooks 00:35:19 DEBUG [Main] [Geode]: Enabled cocos2d::CCFileUtils::fullPathForFilename hook at 0x8b744615 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled cocos2d::CCFileUtils::sharedFileUtils hook at 0x8b746419 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled __class_type_info::can_catch hook at 0x8b8a79c1 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled __dynamic_cast hook at 0x8b8a7a39 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled cocos2d::CCNode::getUserObject hook at 0x8b721d25 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled cocos2d::CCNode::setUserObject hook at 0x8b721fa7 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled LoadingLayer::init hook at 0x8b48d335 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled LoadingLayer::loadAssets hook at 0x8b48c8b1 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled MenuLayer::init hook at 0x8b48b901 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled AchievementNotifier::willSwitchToScene hook at 0x8b440bf7 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled AppDelegate::trySaveGame hook at 0x8b488989 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled FileOperation::getFilePath hook at 0x8b761285 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled cocos2d::CCScheduler::update hook at 0x8b714445 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled CCTextInputNode::ccTouchBegan hook at 0x8b47c9e1 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled LoadingLayer::loadAssets hook at 0x8b48c8b1 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Setting up directories 00:35:19 INFO [Main] [Geode]: Refreshing mod graph 00:35:19 DEBUG [Main] [Geode]: Queueing mods 00:35:19 DEBUG [Main] [Geode]: Searching /storage/emulated/0/Android/media/com.geode.launcher/game/geode/mods 00:35:20 DEBUG [Main] [Geode]: Populating mod list 00:35:20 DEBUG [Main] [Geode]: Building mod graph 00:35:20 DEBUG [Main] [Geode]: geode.loader 00:35:20 DEBUG [Main] [Geode]: Loading early mods 00:35:20 INFO [Main] [Geode]: Took 0.001s. Continuing next frame... 00:35:20 DEBUG [Main] [Geode]: Setting up IPC 00:35:20 DEBUG [Main] [Geode]: IPC is not supported on this platform! 00:35:20 INFO [Main] [Geode]: Starting loader update check 00:35:20 INFO [Main] [Geode]: Entry took 0.616s
send crash dump, this is probably a geode issue and not launcher
no crash dump :(
Upon pressing launch on both geode launchers, screen goes black, Geode crashes, and Geometry Dash does not open.
Here is the log (from 32bit version)
00:35:19 INFO [Main] [Geode]: Running Geode v2.0.0-beta.15 00:35:19 INFO [Main] [Geode]: Setting up internal mod 00:35:19 INFO [Main] [Geode]: Setting up loader 00:35:19 DEBUG [Main] [Geode]: Loading launch arguments 00:35:19 DEBUG [Main] [Geode]: Setting up crash handler 00:35:19 DEBUG [Main] [Geode]: Loading hooks 00:35:19 DEBUG [Main] [Geode]: Enabled cocos2d::CCFileUtils::fullPathForFilename hook at 0x8b744615 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled cocos2d::CCFileUtils::sharedFileUtils hook at 0x8b746419 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled __class_type_info::can_catch hook at 0x8b8a79c1 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled __dynamic_cast hook at 0x8b8a7a39 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled cocos2d::CCNode::getUserObject hook at 0x8b721d25 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled cocos2d::CCNode::setUserObject hook at 0x8b721fa7 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled LoadingLayer::init hook at 0x8b48d335 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled LoadingLayer::loadAssets hook at 0x8b48c8b1 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled MenuLayer::init hook at 0x8b48b901 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled AchievementNotifier::willSwitchToScene hook at 0x8b440bf7 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled AppDelegate::trySaveGame hook at 0x8b488989 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled FileOperation::getFilePath hook at 0x8b761285 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled cocos2d::CCScheduler::update hook at 0x8b714445 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled CCTextInputNode::ccTouchBegan hook at 0x8b47c9e1 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Enabled LoadingLayer::loadAssets hook at 0x8b48c8b1 for geode.loader 00:35:19 DEBUG [Main] [Geode]: Setting up directories 00:35:19 INFO [Main] [Geode]: Refreshing mod graph 00:35:19 DEBUG [Main] [Geode]: Queueing mods 00:35:19 DEBUG [Main] [Geode]: Searching /storage/emulated/0/Android/media/com.geode.launcher/game/geode/mods 00:35:20 DEBUG [Main] [Geode]: Populating mod list 00:35:20 DEBUG [Main] [Geode]: Building mod graph 00:35:20 DEBUG [Main] [Geode]: geode.loader 00:35:20 DEBUG [Main] [Geode]: Loading early mods 00:35:20 INFO [Main] [Geode]: Took 0.001s. Continuing next frame... 00:35:20 DEBUG [Main] [Geode]: Setting up IPC 00:35:20 DEBUG [Main] [Geode]: IPC is not supported on this platform! 00:35:20 INFO [Main] [Geode]: Starting loader update check 00:35:20 INFO [Main] [Geode]: Entry took 0.616s