geode-sdk / geode

The ultimate Geometry Dash modding framework
https://geode-sdk.org/
Boost Software License 1.0
757 stars 132 forks source link

Some ideas to improve the mod menu #557

Open BNTFryingPan opened 9 months ago

BNTFryingPan commented 9 months ago

Geode Version

v2.0.0-beta.20

Related Problem

The current mod menu, while functional, is (in my opinion) a bit clunky, and some things don't work quite as I would expect. I am by no means an expert on designing user interfaces, so this is merely some of my opinions on ways to improve the mod menu.

Your Solution

Additional Information

I have seen in the Discord that a new menu is being worked on, so some of these issues might be resolved by that. All of the things I have said are based on my experience with the mod menu in v2.0.0-beta.20.

TheBearodactyl commented 8 months ago

there's no mod menu built-in to geode...?

RoootTheFox commented 8 months ago

there's no mod menu built-in to geode...? @TheBearodactyl yes there is, it is in the main menu image

besides that, i think zstd would be a better fit, since the index is mainly text anyways (and zstd is fast)

TheBearodactyl commented 8 months ago

there's no mod menu built-in to geode...? @TheBearodactyl yes there is, it is in the main menu image

besides that, i think zstd would be a better fit, since the index is mainly text anyways (and zstd is fast)

that ain't a mod menu, that's a mod manager. a mod menu is more along the lines of megahack or gdhm

BNTFryingPan commented 8 months ago

i fail to see how that distinction is important here. its a issue in the geode repository, and its clear that im referring to geode's mod menu. its not uncommon in the modding communities of other games to refer to "menu that shows you a list of mods" as a "mod menu" (regardless of if they allow you to enable, disable, or otherwise manage mods), which is why i refer to it as a mod menu.