Open ShineUA opened 6 months ago
Waiting for staff to comment "!accept" to accept the entry.
shineua.pause_countdown
1.1.2
{'win': '2.204', 'android': '2.205'}
['windows', 'android32', 'android64']
2.0.0-beta.23
add mac to the targets and i can accept it
wait there's a different conflict with GDMO that hasnt been fixed i think
not sure what the progress is on that
Waiting for staff to comment "!accept" to accept the entry.
shineua.pause_countdown
1.1.3
{'win': '2.204', 'android': '2.205', 'mac': '2.200'}
['macos', 'windows', 'android32', 'android64']
2.0.0-beta.23
add mac to the targets and i can accept it
added
Waiting for staff to comment "!accept" to accept the entry.
shineua.pause_countdown
1.1.4
{'win': '2.204', 'android': '2.205', 'mac': '2.200'}
['macos', 'windows', 'android32', 'android64']
2.0.0-beta.24
1st jump with space after unpause doesnt do anything if custom keybinds is installed
otherwise looks fine but it would be nice to see this resolved
1st jump with space after unpause doesnt do anything if custom keybinds is installed
otherwise looks fine but it would be nice to see this resolved
On mac?
Because I don't have this problem on Windows
You just need to click after countdown disappears
Windows version of the game, it only happens with custom keybinds mod installed and enabled
Should probably be noted that I used the spacebar for both u pausing and jumping while testing
I get this with only Custom Keybinds installed, might not be because of this mod
Well, I don't really know what the problem with custom keybinds but my code only does this to prevent custom keybinds from executing functions on keys:
#ifdef GEODE_IS_WINDOWS
#include <Geode/modify/CCKeyboardDispatcher.hpp>
class $modify(CCKeyboardDispatcher) {
static void onModify(auto& self) {
self.setHookPriority("CCKeyboardDispatcher::dispatchKeyboardMSG", -69420);
}
bool dispatchKeyboardMSG(enumKeyCodes key, bool down, bool p2) {
if(isResume) {
return false;
}
return CCKeyboardDispatcher::dispatchKeyboardMSG(key, down, p2);
}
};
#endif
I see the delay but I don't know how to fix this
Sometimes it works perfrectly
The only fix I found is just to change keybind.
Bug happens because P1 Jump (bound to space) eats up all other events that use that key, even if pause menu is opened
Your mod link
https://github.com/ShineUA/pause-countdown-mod-geode/releases/download/v1.1.4/shineua.pause_countdown.geode
Your mod source code
https://github.com/ShineUA/pause-countdown-mod-geode/tree/v1.1.4/
Your mod description
This mod adds countdown on level resume.