Open geoff-maddock opened 3 years ago
There was too much to do, hard to understand
The mechanisms of how to play were not clear. Need to simplify
Need a clearly written set of game objectives and how to achieve them.
Clarify how the market works - add a default market card that specifies exchange
Clarify player initial
Simplify the factories - maybe just re-design card.
Make sure the factories are on the board
Clarify the rules around building
Clarify how to score points and what actors are for
Remove elections / make optional? Remove laws / make optional? Play with just a market, and re-add this later
Revamp actor abilities - need to make them all useful, and have both an instant ability and tap ability or persistent ability [IN] [TAP] [PER]
Clarify what secrets are for - end of game scoring / "hit points" of lodge
Move the occult track to a different location on your board? Clarify how it works? Tap an actor to advance an occultist?
Revamp how pawns work - needs to be more motivation to use them.
workers - work in factory
play on cards
hold spaces for building
building - control districts
Resolution
Score points for control of the city
Score points for actors in lodge
Score points for strength of grandmaster
Score points for occult?
Revamp the "Quick guide"
Other notes
It's August 27th 2022 and I never playtested this again (whoops).
Would be cool to try to now and see if I can understand the rules I wrote at all.
Action Items
Take Aways
Brainstorm Notes:
There was too much to do, hard to understand
The mechanisms of how to play were not clear. Need to simplify
Need a clearly written set of game objectives and how to achieve them.
Clarify how the market works - add a default market card that specifies exchange
Clarify player initial
Simplify the factories - maybe just re-design card.
Make sure the factories are on the board
Clarify the rules around building
Clarify how to score points and what actors are for
Remove elections / make optional? Remove laws / make optional? Play with just a market, and re-add this later
Revamp actor abilities - need to make them all useful, and have both an instant ability and tap ability or persistent ability [IN] [TAP] [PER]
Clarify what secrets are for - end of game scoring / "hit points" of lodge
Move the occult track to a different location on your board? Clarify how it works? Tap an actor to advance an occultist?
Revamp how pawns work - needs to be more motivation to use them.
workers - work in factory
play on cards
hold spaces for building
building - control districts
Resolution
Score points for control of the city
Score points for actors in lodge
Score points for strength of grandmaster
Score points for occult?
Revamp the "Quick guide"
Other notes