Hi, the reconstruction result is quite well, but I got confused with the camera convertion for render.
I want to recover real-world metric position of the hand mesh, and I find the camera convertion on cam_crop_to_full. Could you tell me some detail about the following two lines of code? I wonder What bs means and Why tz is calculated by multiplying 2.
Hi, the reconstruction result is quite well, but I got confused with the camera convertion for render.
I want to recover real-world metric position of the hand mesh, and I find the camera convertion on
cam_crop_to_full
. Could you tell me some detail about the following two lines of code? I wonder Whatbs
means and Whytz
is calculated by multiplying2
.Thanks!