georgbuechner / dissonance

A command line and keyboard based strategy-game written in c++, where audio-input determines the AI-strategy and lays the seed for the map-generation.
GNU General Public License v3.0
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No audio send to client (multiplayer) #104

Closed georgbuechner closed 2 years ago

georgbuechner commented 2 years ago

Automatically sending audio to the client if song form that host does not exist is now working, however, the client got segmentation fault while receiving incoming audio-data (part 30/2047)