georgbuechner / dissonance

A command line and keyboard based strategy-game written in c++, where audio-input determines the AI-strategy and lays the seed for the map-generation.
GNU General Public License v3.0
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Handle pausing audio #36

Closed georgbuechner closed 2 years ago

georgbuechner commented 2 years ago

Currently, when pausing audio, the time since last beat is still increased. Leading to action-skipping after pause. Thus the time during pause needs to be counted.