The current results exist as monochromatic rendered mesh images. How can I directly obtain the mesh source files, for instance, stored in a common 3D file format like OBJ or others? Additionally, the paper mentions using FLAME as the facial prior, but the results do not appear to have FLAME topology. Is additional post-processing required?
The current results exist as monochromatic rendered mesh images. How can I directly obtain the mesh source files, for instance, stored in a common 3D file format like OBJ or others? Additionally, the paper mentions using FLAME as the facial prior, but the results do not appear to have FLAME topology. Is additional post-processing required?