georgeto / gothic3sdk

An inofficial SDK for Gothic 3.
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What works right now #1

Open tomedi opened 5 years ago

tomedi commented 5 years ago

Hello, thank you for your great effort in the field of G3-modding!
Currently, I have a few questions in mind: I'm eager to know in what kind of state this project is atm. Is it possible to implement new worlds or functionalities now? Might it be possible to implement new animations in the future? So, in short, can you possibly provide a list or a wiki of your work? Greetings and keep up with your great work!

georgeto commented 5 years ago

The task of creating a new world or new animations is not really related to the Gothic 3 SDK. Creating a new world is already possible with the modding tools available (g3dit, G3IQ, G3MC). Although one could argue that more comfortable mod tools (like an ingame editor) could be implemented using the SDK. In fact with ScriptRemoteControl the SDK already provides an integration into Gothic 3 to g3dit. At the moment I don't have any plans to extend that integration, let alone implementing an ingame editor.

Regarding new functionalities I am always saying: Everything is possible, but is it worth the effort? So yeah, it is definitely possible to create new functionalities, and change almost every aspect of the game using the SDK, but it can be quite complicated and time consuming.

As for the modifications I have made with the SDK I would like to cite from the SDK's release post in the WoG:

The example scripts included in the initial release version of the SDK are only mildly exciting, mostly little modifications I already posted here in the forum. The "good stuff" (bugfixes, improvements and extended modding functionalities) is entangled with changes specific to Community Story Project, and I haven't found the time to untangle the mess. Can't promise anything, but I will try to extract and release the relevant changes in the near future.

Maybe making a list would be a good starting point...