I know it's possible to stream files using GoogleVRPlayer.playVideo('https://...someurl...').
My file is around 150MB, which makes the player stop playing when the internet connection was too slow to keep up with the video. Since there is no "progress" bar, users can't see that this is a streaming issue, so they would just think the player is buggy, and close the app.
One solution would be to download the video first, and then play it. I don't like this approach though, because my app consists of 10x150MB files. If every video would have to be downloaded, it would take up to much space on the device.
My question: is there a way to pause the initial playing until the video is fully streamed and ready to go?
I know it's possible to stream files using
GoogleVRPlayer.playVideo('https://...someurl...')
. My file is around 150MB, which makes the player stop playing when the internet connection was too slow to keep up with the video. Since there is no "progress" bar, users can't see that this is a streaming issue, so they would just think the player is buggy, and close the app.One solution would be to download the video first, and then play it. I don't like this approach though, because my app consists of 10x150MB files. If every video would have to be downloaded, it would take up to much space on the device.
My question: is there a way to pause the initial playing until the video is fully streamed and ready to go?