Should we implement the geometry validation within the rust-geo or in an external dedicated crate?
I have the feeling that, thanks to cargo, in the rust community its preferred to split in a separate crate.
What do you think?
It would be nice to be able to:
trait for each geometry type to check if a geometry is valid or not
define functions to fix common errors and problems.
Should we implement the geometry validation within the rust-geo or in an external dedicated crate? I have the feeling that, thanks to cargo, in the rust community its preferred to split in a separate crate. What do you think?
It would be nice to be able to: