Closed x4d3 closed 2 years ago
It would be great if we could convert/project all the geo-types directly, internaly usingconvert_array (when the feature is eanbled)
convert_array
For example something like
impl Proj { pub fn convert_line_string<'a, T>(&self, line_string: &'a mut geo_types::LineString<T>) -> Result<&'a mut geo_types::LineString<T>, ProjError> where T: crate::proj::CoordinateType, { self.convert_array(&mut line_string.0)?; Ok(line_string) } pub fn convert_polygon<T>(&self, polygon: &geo_types::Polygon<T>) -> Result<geo_types::Polygon<T>, ProjError> where T: crate::proj::CoordinateType, { let mut exterior = polygon.exterior().clone(); let mut interiors = polygon.interiors().clone(); self.convert_line_string(&mut exterior)?; for interior in interiors{ self.convert_line_string(&mut interior.clone())?; } Ok(geo_types::Polygon::new(exterior, interiors.to_vec())) } }
It would be great if we could convert/project all the geo-types directly, internaly using
convert_array
(when the feature is eanbled)For example something like