The refactoring of the millions of allocated array caused issues with blending mode, that needed a fresh mosaic at every pixel calculation (fixed by zeroing the arrays).
Also, the alpha offsets are not properly managed when skipping pixels because out of the image bounds.
The refactoring of the millions of allocated array caused issues with blending mode, that needed a fresh mosaic at every pixel calculation (fixed by zeroing the arrays). Also, the alpha offsets are not properly managed when skipping pixels because out of the image bounds.