Closed aaime closed 3 years ago
It's actually PlanarImage that tries to create a unique id, and synchronizes on the operation. But BufferedImageAdapter does not really need that id to start with, and implementing RenderedImage fully is not too hard after all.
It's actually PlanarImage that tries to create a unique id, and synchronizes on the operation. But BufferedImageAdapter does not really need that id to start with, and implementing RenderedImage fully is not too hard after all.