Closed GoogleCodeExporter closed 9 years ago
GO to Config -> Customize -> Advanced
and check "Frame advance button skips non-input frames"
Original comment by adeli...@tasvideos.org
on 2 Aug 2014 at 3:04
I'm setting this back to new. In some games such as OoT and MM, this feature
does not work because those games poll for input during non-vi frames (but
don't seem to do anything with the input), a feature that accommodates N64
games of this type is needed to satisfy this request.
Note: Games like Super Mario 64 and Glover do not poll for input on non-vi
frames, and the lag frame skip feature works to satisfy this request.
Original comment by adeli...@tasvideos.org
on 2 Aug 2014 at 10:56
Original comment by adeli...@tasvideos.org
on 2 Aug 2014 at 10:56
revision 7500 - Added a "mupen style lag frames" option to the N64 menu. When
checked, the notion of lag will be based on VI frames instead of input polls.
With this true, and Frame advance skips lag Frames checked, you will get mupen
type frame advance.
Anyone using it should be careful though, you are in fact skipping input that
may affect the game (mupen has this problem too).
Closing this issue as there is now a way to get the desired behavior.
Original comment by adeli...@tasvideos.org
on 3 Aug 2014 at 1:11
Original issue reported on code.google.com by
samuel_m...@hotmail.com
on 1 Aug 2014 at 10:52