Closed gerard-sog closed 2 months ago
FRQ of radios can be placed on the radio object itself (the enemy radio to find)
FRQ we use to trilaterate signal can be the one set in the ACRE radio the player is using. Below piece of code return frq used by player:
_channelDescription = ["ACRE_PRC77_ID_1", "getChannelDescription"] call acre_sys_data_fnc_dataEvent; hint str _channelDescription;
Improve on new feature developed in https://github.com/gerard-sog/arma3-macvsog-columbia-scripts/issues/152
done in https://github.com/gerard-sog/arma3-macvsog-columbia-scripts/pull/179
FRQ of radios can be placed on the radio object itself (the enemy radio to find)
FRQ we use to trilaterate signal can be the one set in the ACRE radio the player is using. Below piece of code return frq used by player:
_channelDescription = ["ACRE_PRC77_ID_1", "getChannelDescription"] call acre_sys_data_fnc_dataEvent; hint str _channelDescription;