Collision detection only happens with the rightmost point of the laser (Pew class). This creates unfair situations for the player:
Enemies moving vertically into the laser are not harmed by it (as long as the don't hit the rightmost part)
Since "Pews" are instantiated first 30 pixels in front of the player, enemies right in front of the player might evade death (they are shorter than 30 pixels).
Collision detection only happens with the rightmost point of the laser (Pew class). This creates unfair situations for the player: