Closed GoogleCodeExporter closed 9 years ago
When you say "SlimDX current state does not accept usage specified in DX SDK
documentation," what do you mean exactly? Similarly, what runtime error do you
get when you try to create a new ShaderReflection object? You're going to have
to be more specific, I'm afraid.
Original comment by josh.petrie
on 7 Jan 2011 at 3:54
[deleted comment]
It means that i cant port C++ samples to SlimDX using C#, because SlimDX does
not provide interfaces and general usage structure similar to one in native
version. It could be fine, but as there is only class definition documentation,
its unclear how should i get similar results. Could you please provide simple
(meaning few lines of code) example of how i should use shader reflection?
Original comment by oskarsla...@gmail.com
on 12 Jan 2011 at 3:55
You're going to have to be more specific about what's wrong. The
ShaderReflection constructor calls D3DReflect internally. After that, all the
methods and types should match up just fine.
Original comment by Mike.Popoloski
on 22 Jan 2011 at 12:00
Without some sort of indication about what's wrong, we can't actually fix
anything. If you come back to this at some point make a new issue and tell us
more specifically what the problem is.
Original comment by Mike.Popoloski
on 27 Feb 2011 at 9:52
Original issue reported on code.google.com by
oskarsla...@gmail.com
on 7 Jan 2011 at 2:38