As per this thread:
http://www.gamedev.net/topic/607618-slimdx-filtering-d3d10-debug-output/
and this article:
http://msdn.microsoft.com/en-us/library/bb232911%28v=vs.85%29.aspx
It would be nice to be able to filter debug output for D3D10, especially given
the interop between it and D2D spams debug output.
Original issue reported on code.google.com by jesse.p....@gmail.com on 2 Aug 2011 at 6:11
Original issue reported on code.google.com by
jesse.p....@gmail.com
on 2 Aug 2011 at 6:11