The SlimDX.Direct3D11.UnorderedAccessViewBufferFlags enum, that should be an
equivalent to the Direct3D
typedef enum D3D11_BUFFER_UAV_FLAG {
D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4
} D3D11_BUFFER_UAV_FLAG;
does not contain the Counter flag.
Not a big issue, but still something to fix.
Original issue reported on code.google.com by Furi...@gmail.com on 12 Sep 2011 at 10:03
Original issue reported on code.google.com by
Furi...@gmail.com
on 12 Sep 2011 at 10:03