Open SLimeyMC opened 6 months ago
Thanks for the PR, there is still quite a lot left to do but that should help towards a fabric version I will take a closer look this weekend
After a quick look there are some things that I don't understand completely, like why do we need to have the assets present in both the forge and fabric part, and not in the common part ?
Oh yeah, I dont know what I was thinking when separating it, I will work on putting it in common 😅
Anyway, I will be abandoning version catalog, it caused a problem with Gradle. Also, do you want the Gradle to be written in Kotlin or not?
I am not really familiar with Kotlin (hence why my mod is made in Java) so preferably not, but if it makes things easier to you then go for it Actually I don't even know what would be the alternative, is it like the original build.gradle file ?
Nope, wildly different. Forge uses Forgegradle which has a lot of kinks IMO.
Alright, then let's go with Kotlin
Hi, any news on this ? Tell me when you have finished all the gradle/initial setup part so that I can continue to work on this
Alright, I already smashed alot of bugs and it can build now. You may code peacefully
For context, I have separated the task into gradle and source tasks. Hopefully, the added task reflects what needs to be done
Thanks a lot, this is some really good avancement for fabric compat I will take a closer look when things get less busy for me
is the fabric port still being worked on? would be really nice if it releases before create aero. no pressure ofc 😊
Yes, I plan to continue working on this soon Right now I am taking some well deserved vacations, but don't worry I have not forgotten about this Note that the Architectury port is not the only thing planned
Gradle Task
Source Task