getavalon / core

The safe post-production pipeline - https://getavalon.github.io/2.0
MIT License
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AutoRig process for static assets #117

Open Stonegrund opened 7 years ago

Stonegrund commented 7 years ago

Goal

A modeler done with an asset should be able to publish approved static asset as with a basic simple rig.

Motivation

Speed up asset dressing from modeling to rigging for the animators and layoutArtists/set-dressers. Suggestion: Only for static assets.

Suggested idea of solution

There are couple of actions that are repeated each time creating an asset. Perhaps creating a rig scene as a preset with some sort of nulls with information of how to handle a modelDefault asset.

ex. [press_button]Riggify 1.In the background the scripts opens a maya rigging scene that is prepared as a riggifyPresetScene. 2.Imports the modelDefault for the asset. The script should know from the asset name your are in modeling-scene which modelDefault to import. 3.After import the script does a Mindbender->Rigging->Clone(Special) 4.Does the necessary steps for rigging @CalleHalldin can clarify more specific steps. But it includes, constraining, putting controllers and meshes in their SET's, ROOT and rigDefault_SET.

issue #105 sounds similar to this in my opinion, noice! :+1:

mottosso commented 7 years ago

Thanks @Stoneground!