getnamo / GlobalEventSystem-Unreal

Loosely coupled internal event system plugin for the Unreal Engine.
MIT License
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optimization: trust from 2nd call onwards #11

Open getnamo opened 4 years ago

getnamo commented 4 years ago

Function signatures can't change at runtime, we can use this to type check a new listener on the first call and then turn off validation for that listener for future calls of that function.