getnamo / GlobalEventSystem-Unreal

Loosely coupled internal event system plugin for the Unreal Engine.
MIT License
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Question about Cross Map #12

Closed HeadClot closed 3 years ago

HeadClot commented 5 years ago

Hey @getnamo Got a question for you - What do you mean by "cross-map" with the Global event plugin?

"Aims to solve cross-map and cross-blueprint communication for reliable and inferable event flow."

Just curious

getnamo commented 5 years ago

From one submap to another (streaming map) or dynamically loaded maps. Typically you can only reference both assets from the persistent map and the eye dropper won't work between maps for e.g. referencing other actors.

HeadClot commented 5 years ago

Ah Ok, Makes sense. Thank you for the insight :)