Open getnamo opened 3 years ago
Only remaining non-working pair is c++ struct to bp. All other pairs work. Note added in readme, merging current branch until more dev time is found.
https://github.com/getnamo/global-event-system-ue4#current-important-issue
5.1 changes (https://github.com/getnamo/GlobalEventSystem-Unreal/commit/21c0d12f885d785adf7425e90e76db31fe8f49b8) have not solved this issue yet
If we use the BP execGESEmitEventOneParam our emit data will already contain the correct prop pointers when the event gets processed.
However if we emit directly from c++ i.e. via
FGESHandler::DefaultHandler()->EmitEvent(EmitData);
this won't necessarily fill the prop pointer if your receiver is a lambda or delegate.Needs a fill/conversion step before we handle the emit