Open Bortronx opened 1 year ago
Do you call use GESUnbind All Events for Context
to balance your bind calls? https://github.com/getnamo/GlobalEventSystem-Unreal#unbinding
While technically optional, there are some cases that can slip past the auto-unbinding system and cause crashes like this so I recommend using unbind calls to balance your bind calls on endplay callbacks.
@getnamo Thanks that's how I fixed it.
I'm receiving the following crash when using GES in Unreal 5.1.1 only on EndPlay