getnamo / NodeJs-Unreal

Embed node.js as an Unreal Engine plugin.
MIT License
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any plans to build for 5.2? #59

Open regtable opened 1 year ago

regtable commented 1 year ago

i tried to run it. G:\unreal\UE_5.2\Engine\Build\BatchFiles\RunUAT.bat BuildPlugin

it builds socket.ioclient fine on its own but the unreal js errors with this i dont know how to procede from here

Unable to find plugin 'SocketIOClient' (referenced via command line -> NodeJs.uplugin). Install it and try again, or remove it from the required plugin list.

thanks in advance

regtable commented 1 year ago

I will try build blui later tonight.

getnamo commented 1 year ago

I usually hit the latest production engine with most of my plugins within a month or so of release, if you need it sooner you'll need to check the compile errors yourself; as you've started doing already.

regtable commented 1 year ago

On Thu, 1 Jun 2023 at 17:38, Jan Kaniewski @.***> wrote:

I usually hit the latest production engine with most of my plugins within a month or so of release, if you need it sooner you'll need to check the compile errors yourself; as you've started doing already.

— Reply to this email directly, view it on GitHub https://github.com/getnamo/NodeJs-Unreal/issues/59#issuecomment-1572383805, or unsubscribe https://github.com/notifications/unsubscribe-auth/AB2BKF7RGJVUKXALSMD3WFDXJDAQHANCNFSM6AAAAAAYWXCYGA . You are receiving this because you authored the thread.Message ID: @.***>

The only error is that one for linking the sockets client built files. I was wanting to make a start with it on 5.2 but I can just use 5.1 make it all up test it the port it Thanks for the response

getnamo commented 10 months ago

5.2 release made here: https://github.com/getnamo/NodeJs-Unreal/releases/tag/v1.4.0 it still has #41 issue sometimes. May require starting the script twice to resolve.

regtable commented 10 months ago

wow brilliant thanks. i will try it out in 5.2 and 5.3 somepoint soon. hopefully i find the project i used it in.