Open fangliangv587 opened 2 years ago
when i run in the editor port it's ok;but when i package it in windows , the socket is invalid ,how to solve it? i use ue5.0.3 and plugin v-2.4.0-ue5.0, i put the plugin in Engine root
Is this GitHub variant of plugin marketplace? If you're using GitHub is it a c++ project or blueprint? See https://github.com/getnamo/SocketIOClient-Unreal#github steps for packaging
when i run in the editor port it's ok;but when i package it in windows , the socket is invalid ,how to solve it? i use ue5.0.3 and plugin v-2.4.0-ue5.0, i put the plugin in Engine root