1[TResult] Main) [0x000a0] in <538229d5ae744bf38e5a5850079734b9>:0 Log.WriteException: at AutomationTool.Program.Main (System.String[] Arguments) [0x0020a] in <4f556dff359e450ca5015839534cd675>:0 Log.WriteException: ============================================================================== Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
Hi, I've been using this client on the UE4.27.2 Editor during development and it works just fine. I'm packaging a first version of my solution (a Simulator) and the executable crash after packaging. I've test it removing the plugin from the equation and it worked, so the issue is on the plug-in. Seems like it tries to access some code on a pre-defined path / hardcoded path which is not there. It is not taking care of UE4 environment variables (??).
Here is the error:
Fatal error: [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/Mac/MacPlatformMisc.cpp]
My setup: -MacOS running UE4.27.2 -Plugin: last release for this UE version.
Any idea? Thanks!