Closed matteo411 closed 2 years ago
Sounds like you need to rebuild the plugin for your platform. Pull latest from github and place it in your project directory and compile (assuming it's mixed/c++ it will compile the plugin along with project). Then packaging should work. See https://github.com/getnamo/SocketIOClient-Unreal#github
It was already a mixed/c++ project. I found a solution to the compile issue. I edited the SocketIOClent.uplugin text file line 5 from
"EngineVersion": "5.0.0",
to
"EngineVersion": "5.0.3",
The client works awesome for the main UE5.0.3 release but won't compile for me on the Oculus-VR branch of UE5.0.3: https://github.com/Oculus-VR/UnrealEngine/tree/oculus-5.0
I've tried using the plugin from Marketplace as well as compiling from source from this github and both give the same error. The UDP-Unreal client seems fine its just the SocketIO stuff will make the packaging compile fail:
Logs: