getnamo / SocketIOClient-Unreal

Socket.IO client plugin for the Unreal Engine.
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Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime\Core\Public\Containers/Array.h] [Line: 674] #352

Open pythonclound opened 1 year ago

pythonclound commented 1 year ago

图片

Hi,getnamo: I try to use ToBytes(SoundWave) function to convert soundwave to bytes. It run normal in the editor.But get error when lauch.I try to use this function in another project again and again. Only the same result as run normal in editor but get error when lauch or package. Blueprint and log as follow: 图片

LogPlayLevel: ** DEPLOY COMMAND COMPLETED ** LogPlayLevel: ** RUN COMMAND STARTED ** LogPlayLevel: Starting Client.... LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 5.511462 LogPlayLevel: Running: H:\ueprojects\SmallBoniece1kThin\Saved\StagedBuilds\WindowsNoEditor\SmallBoniece1kThin\Binaries\Win64\SmallBoniece1kThin.exe ../../../SmallBoniece1kThin/SmallBoniece1kThin.uproject /Game/MapMeta -stdout -abslog="C:\Users\miker\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Client.log" -Messaging -W indowed -CrashForUAT -SessionId=1A37382C4FE30664675B10BE8F67FC9D -SessionOwner="miker" -SessionName="Launch On Device" LogPlayLevel: Warning: LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set. LogPlayLevel: LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true LogPlayLevel: [2022.11.17-02.15.46:092][ 0]LogHAL: Display: Platform has ~ 32 GB [34287218688 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogPlayLevel: [2022.11.17-02.15.46:241][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. LogPlayLevel: [2022.11.17-02.15.46:454][ 0]LogShaderLibrary: Display: Using ../../../SmallBoniece1kThin/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 2290 unique shaders. LogPlayLevel: [2022.11.17-02.15.46:454][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global LogPlayLevel: Warning: [2022.11.17-02.15.46:455][ 0]LogTemp: Warning: Clearing the OS Cache LogPlayLevel: [2022.11.17-02.15.46:598][ 0]LogShaderLibrary: Display: Using ../../../SmallBoniece1kThin/Content/ShaderArchive-SmallBoniece1kThin-PCD3D_SM5.ushaderbytecode for material shader code. Total 3378 unique shaders. LogPlayLevel: [2022.11.17-02.15.46:598][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library SmallBoniece1kThin LogPlayLevel: [2022.11.17-02.15.46:598][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile. LogPlayLevel: [2022.11.17-02.15.46:598][ 0]LogRHI: Display: Failed to open default shader pipeline cache for SmallBoniece1kThin using shader platform 0. LogPlayLevel: [2022.11.17-02.15.46:682][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages LogPlayLevel: [2022.11.17-02.15.46:694][ 0]LogSerialization: Display: AllowBulkDataInIoStore: 'true' LogPlayLevel: [2022.11.17-02.15.46:984][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogPlayLevel: [2022.11.17-02.15.46:984][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogPlayLevel: [2022.11.17-02.15.47:327][ 0]LogAudio: Display: Initializing Audio Device Manager... LogPlayLevel: [2022.11.17-02.15.47:327][ 0]LogAudio: Display: Audio Device Manager Initialized LogPlayLevel: [2022.11.17-02.15.47:327][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True LogPlayLevel: [2022.11.17-02.15.47:327][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: LogPlayLevel: [2022.11.17-02.15.47:327][ 0]LogAudioMixer: Display: Sample Rate: 16000 LogPlayLevel: [2022.11.17-02.15.47:327][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogPlayLevel: [2022.11.17-02.15.47:327][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogPlayLevel: [2022.11.17-02.15.47:327][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 LogPlayLevel: [2022.11.17-02.15.47:327][ 0]LogAudioMixer: Display: Max Channels (voices): 32 LogPlayLevel: [2022.11.17-02.15.47:327][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 LogPlayLevel: [2022.11.17-02.15.47:327][ 0]LogAudio: Display: AudioDevice MaxSources: 32 LogPlayLevel: [2022.11.17-02.15.47:327][ 0]LogAudio: Display: Using built-in audio occlusion. LogPlayLevel: [2022.11.17-02.15.47:327][ 0]LogAudioMixer: Display: Initializing audio mixer. LogPlayLevel: [2022.11.17-02.15.47:384][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogPlayLevel: [2022.11.17-02.15.47:388][ 0]LogAudioMixer: Display: 0: FrontLeft LogPlayLevel: [2022.11.17-02.15.47:388][ 0]LogAudioMixer: Display: 1: FrontRight LogPlayLevel: [2022.11.17-02.15.47:404][ 0]LogAudioMixer: Display: Using Audio Device Realtek HD Audio 2nd output (Realtek(R) Audio) LogPlayLevel: [2022.11.17-02.15.47:404][ 0]LogAudioMixer: Display: Initializing Sound Submixes... LogPlayLevel: [2022.11.17-02.15.47:415][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogPlayLevel: [2022.11.17-02.15.47:415][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogPlayLevel: [2022.11.17-02.15.47:416][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogPlayLevel: [2022.11.17-02.15.47:416][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 LogPlayLevel: [2022.11.17-02.15.47:416][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() LogPlayLevel: [2022.11.17-02.15.47:416][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time LogPlayLevel: [2022.11.17-02.15.47:421][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. LogPlayLevel: [2022.11.17-02.15.47:421][ 0]LogInit: Display: Game Engine Initialized. LogPlayLevel: [2022.11.17-02.15.47:422][ 0]LogInit: Display: Starting Game. LogPlayLevel: [2022.11.17-02.15.47:425][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. LogPlayLevel: [2022.11.17-02.15.48:752][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'MapMeta'. LogPlayLevel: [2022.11.17-02.15.48:987][ 0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1 LogPlayLevel: [2022.11.17-02.15.48:988][ 0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0 LogPlayLevel: [2022.11.17-02.15.48:988][ 0]LogRHI: Display: ShaderPipelineCache: Batching Resumed. LogPlayLevel: [2022.11.17-02.15.48:988][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() LogPlayLevel: Error: [2022.11.17-02.15.49:048][ 1]LogAudio: Error: Attempt to access the DDC when there is none available on sound 'SoundWave /Game/Saved/RecFilename0_C.RecFilename0_C', format = OGG10000-1-1-1-1-1. Should have been cooked. LogPlayLevel: Error: [2022.11.17-02.15.49:048][ 1]LogAudio: Error: FVorbisAudioInfo::ReadCompressedInfo, ov_open_callbacks error code: -132 LogPlayLevel: Error: [2022.11.17-02.15.49:048][ 1]LogAudio: Error: Failed to parse header for compressed vorbis file. LogPlayLevel: Warning: [2022.11.17-02.16.30:855][553]LogOutputDevice: Warning: LogPlayLevel: Script Stack (1 frames): LogPlayLevel: BP_SmallBoniece_demo_C.EmitBytes LogPlayLevel: Error: [2022.11.17-02.17.30:856][921]LogThreadingWindows: Error: Runnable thread TaskGraphThreadNP 0 crashed. LogPlayLevel: Error: [2022.11.17-02.17.30:856][921]LogWindows: Error: begin: stack for UAT LogPlayLevel: Error: [2022.11.17-02.17.30:856][921]LogWindows: Error: === Critical error: === LogPlayLevel: Error: [2022.11.17-02.17.30:856][921]LogWindows: Error: LogPlayLevel: Error: [2022.11.17-02.17.30:856][921]LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime\Core\Public\Containers/Array.h] [Line: 674] LogPlayLevel: Error: [2022.11.17-02.17.30:856][921]LogWindows: Error: Array index out of bounds: 44 from an array of size 44 LogPlayLevel: Error: [2022.11.17-02.17.30:856][921]LogWindows: Error: LogPlayLevel: Error: [2022.11.17-02.17.30:856][921]LogWindows: Error: LogPlayLevel: Error: [2022.11.17-02.17.30:856][921]LogWindows: Error: LogPlayLevel: Error: [2022.11.17-02.17.30:856][921]LogWindows: Error: Crash in runnable thread TaskGraphThreadNP 0 LogPlayLevel: Error: [2022.11.17-02.17.30:856][921]LogWindows: Error: end: stack for UAT LogPlayLevel: Error: [2022.11.17-02.17.32:076][922]LogWindows: Error: Error reentered: Assertion failed: Singleton [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp] [Line: 135] LogPlayLevel: Completed Launch On Stage: Run Task, Time: 159.115476

pythonclound commented 1 year ago

By the way ,The editor i usually use is 4.26.But i also test in ue5.0. 图片

pythonclound commented 1 year ago

MyFirst.log

I want to send the soundwave to the server. I try to test the To Bytes(SoundWave) function again and again . But still get the same error. Log as before,MyFirst.log Eviroment as follow: windows10 + ue4.26 图片 图片

pythonclound commented 1 year ago

Hi Jan, is there any update about this issue? Is it possible a UE project package bug?The error only happen when run the published project.

getnamo commented 1 year ago

Your sound asset isn't cooked according to the error, Attempt to access the DDC when there is none available on sound 'SoundWave /Game/Saved/RecFilename0_C.RecFilename0_C', format = OGG10000-1-1-1-1-1. Should have been cooked.

So it crashes when trying to convert an invalid asset. It should really output and error instead of crashing, but the root cause appears to be a missing asset in packaged mode.

pythonclound commented 1 year ago

Hi Jan, I don't think this error is the reason of Assertion failed. I tested again after fixed the cooked bug, but still get the same error as before. Screenshot and log as follow:

图片

Log file open, 11/27/22 15:38:31 LogInit: LLM is enabled LogInit: LLM CsvWriter: off TraceWriter: off LogPakFile: Display: Found Pak file ../../../MyFirst/Content/Paks/MyFirst-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyFirst/Content/Paks/MyFirst-WindowsNoEditor.pak. LogPakFile: PakFile PrimaryIndexSize=20034 LogPakFile: PakFile PathHashIndexSize=42763 LogPakFile: PakFile FullDirectoryIndexSize=55094 LogPakFile: OnPakFileMounted2Time == 0.000005 LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.077962 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: '' LogPluginManager: Mounting plugin SocketIOClient LogPluginManager: Mounting plugin UDPWrapper LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WindowsMoviePlayer LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE4+Release-4.26-CL-15973114 LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26 LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26 LogInit: Net CL: 14830424 LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 2080 SUPER LogInit: Compiled (64-bit): Apr 12 2021 06:23:15 LogInit: Compiled with Visual C++: 19.16.27032.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.26 LogInit: Command Line: LogInit: Base Directory: C:/tmp/app/WindowsNoEditor/MyFirst/Binaries/Win64/ LogInit: Allocator: binned2 LogInit: Installed Engine Build: 0 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[r.setres:1280x720]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2022.11.27-07.38.31:914][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Engine.ini] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2022.11.27-07.38.31:914][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Engine.ini] [2022.11.27-07.38.31:914][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Engine.ini] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2022.11.27-07.38.31:914][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Engine.ini] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2022.11.27-07.38.31:914][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2022.11.27-07.38.31:915][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2022.11.27-07.38.31:915][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2022.11.27-07.38.31:915][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2022.11.27-07.38.31:915][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2022.11.27-07.38.31:915][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2022.11.27-07.38.31:915][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2022.11.27-07.38.31:915][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2022.11.27-07.38.31:915][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Engine.ini] [2022.11.27-07.38.31:923][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2022.11.27-07.38.31:923][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2022.11.27-07.38.31:923][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2022.11.27-07.38.31:923][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2022.11.27-07.38.31:923][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2022.11.27-07.38.31:923][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2022.11.27-07.38.31:924][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2022.11.27-07.38.31:924][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2022.11.27-07.38.31:924][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor] [2022.11.27-07.38.31:924][ 0]LogHAL: Display: Platform has ~ 32 GB [34287218688 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2022.11.27-07.38.31:924][ 0]LogInit: Going up to parent DeviceProfile [Windows] [2022.11.27-07.38.31:924][ 0]LogInit: Going up to parent DeviceProfile [] [2022.11.27-07.38.31:924][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2022.11.27-07.38.31:924][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2022.11.27-07.38.31:924][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2022.11.27-07.38.31:924][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2022.11.27-07.38.31:924][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2022.11.27-07.38.31:925][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2022.11.27-07.38.31:925][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Scalability.ini] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2022.11.27-07.38.31:925][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2022.11.27-07.38.31:925][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2022.11.27-07.38.31:925][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../MyFirst/Saved/Config/WindowsNoEditor/Engine.ini] [2022.11.27-07.38.31:925][ 0]LogInit: Computer: DESKTOP-DD3KDKP [2022.11.27-07.38.31:925][ 0]LogInit: User: miker [2022.11.27-07.38.31:925][ 0]LogInit: CPU Page size=4096, Cores=8 [2022.11.27-07.38.31:925][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2022.11.27-07.38.31:925][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) [2022.11.27-07.38.31:925][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2022.11.27-07.38.31:925][ 0]LogMemory: Process Physical Memory: 72.29 MB used, 72.30 MB peak [2022.11.27-07.38.31:925][ 0]LogMemory: Process Virtual Memory: 76.58 MB used, 76.58 MB peak [2022.11.27-07.38.31:925][ 0]LogMemory: Physical Memory: 13511.48 MB used, 19187.36 MB free, 32698.84 MB total [2022.11.27-07.38.31:925][ 0]LogMemory: Virtual Memory: 134200512.00 MB used, 17215.79 MB free, 134217728.00 MB total [2022.11.27-07.38.31:927][ 0]LogWindows: WindowsPlatformFeatures enabled [2022.11.27-07.38.32:041][ 0]LogInit: Physics initialised using underlying interface: PhysX [2022.11.27-07.38.32:042][ 0]LogInit: Using OS detected language (en-US). [2022.11.27-07.38.32:042][ 0]LogInit: Using OS detected locale (zh-CN). [2022.11.27-07.38.32:042][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2022.11.27-07.38.32:042][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the locale. [2022.11.27-07.38.32:054][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2022.11.27-07.38.32:066][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2022.11.27-07.38.32:066][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2022.11.27-07.38.32:083][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2022.11.27-07.38.32:083][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2022.11.27-07.38.32:083][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2022.11.27-07.38.32:083][ 0]LogD3D11RHI: D3D11 adapters: [2022.11.27-07.38.32:169][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2080 SUPER' (Feature Level 11_0) [2022.11.27-07.38.32:169][ 0]LogD3D11RHI: 8010/0/16349 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de [2022.11.27-07.38.32:171][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2022.11.27-07.38.32:171][ 0]LogD3D11RHI: 0/0/16349 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2022.11.27-07.38.32:171][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2022.11.27-07.38.32:176][ 0]LogD3D11RHI: Creating new Direct3DDevice [2022.11.27-07.38.32:177][ 0]LogD3D11RHI: GPU DeviceId: 0x1e81 (for the marketing name, search the web for "GPU Device Id") [2022.11.27-07.38.32:177][ 0]LogWindows: EnumDisplayDevices: [2022.11.27-07.38.32:177][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2080 SUPER' (P:0 D:1) [2022.11.27-07.38.32:177][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2080 SUPER' (P:1 D:1) [2022.11.27-07.38.32:177][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2080 SUPER' (P:0 D:0) [2022.11.27-07.38.32:177][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2080 SUPER' (P:0 D:0) [2022.11.27-07.38.32:177][ 0]LogWindows: DebugString: FoundDriverCount:4 [2022.11.27-07.38.32:177][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2080 SUPER [2022.11.27-07.38.32:177][ 0]LogD3D11RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) [2022.11.27-07.38.32:177][ 0]LogD3D11RHI: Driver Date: 7-21-2022 [2022.11.27-07.38.32:177][ 0]LogRHI: Texture pool is 5607 MB (70% of 8010 MB) [2022.11.27-07.38.32:228][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2022.11.27-07.38.32:228][ 0]LogD3D11RHI: Async texture creation enabled [2022.11.27-07.38.32:228][ 0]LogD3D11RHI: Array index from any shader is supported [2022.11.27-07.38.32:242][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2022.11.27-07.38.32:243][ 0]LogRHI: GeForceNow SDK initialized: 1 [2022.11.27-07.38.32:243][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2022.11.27-07.38.32:245][ 0]LogShaderLibrary: Display: Using ../../../MyFirst/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 2081 unique shaders. [2022.11.27-07.38.32:245][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global [2022.11.27-07.38.32:245][ 0]LogTemp: Warning: Clearing the OS Cache [2022.11.27-07.38.32:246][ 0]LogPakFile: New pak file ../../../MyFirst/Content/Paks/MyFirst-WindowsNoEditor.pak added to pak precacher. [2022.11.27-07.38.32:262][ 0]LogSlate: Using FreeType 2.10.0 [2022.11.27-07.38.32:262][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2022.11.27-07.38.32:288][ 0]LogShaderLibrary: Display: Using ../../../MyFirst/Content/ShaderArchive-MyFirst-PCD3D_SM5.ushaderbytecode for material shader code. Total 1487 unique shaders. [2022.11.27-07.38.32:288][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library MyFirst [2022.11.27-07.38.32:288][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile. [2022.11.27-07.38.32:288][ 0]LogRHI: Display: Failed to open default shader pipeline cache for MyFirst using shader platform 0. [2022.11.27-07.38.32:288][ 0]LogInit: Using OS detected language (en-US). [2022.11.27-07.38.32:288][ 0]LogInit: Using OS detected locale (zh-CN). [2022.11.27-07.38.32:288][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2022.11.27-07.38.32:288][ 0]LogTextLocalizationManager: No localization for 'zh-CN' exists, so 'en' will be used for the locale. [2022.11.27-07.38.32:289][ 0]LogTextLocalizationManager: Compacting localization data took 0.41ms [2022.11.27-07.38.32:291][ 0]LogAssetRegistry: FAssetRegistry took 0.0014 seconds to start up [2022.11.27-07.38.32:347][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages [2022.11.27-07.38.32:348][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.000058 seconds [2022.11.27-07.38.32:352][ 0]LogSerialization: Display: AllowBulkDataInIoStore: 'true' [2022.11.27-07.38.32:352][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2022.11.27-07.38.32:352][ 0]LogInit: Active device profile: [000001CC6707EA40][000001CC670CEC50 49] WindowsNoEditor [2022.11.27-07.38.32:352][ 0]LogInit: Profiles: [000001CC6707E980][000001CC621E0010 49] Windows, [000001CC6707EA40][000001CC670CEC50 49] WindowsNoEditor, [2022.11.27-07.38.32:368][ 0]LogNetVersion: MyFirst 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 3073833385) [2022.11.27-07.38.32:405][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2022.11.27-07.38.32:405][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2022.11.27-07.38.32:406][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2022.11.27-07.38.32:445][ 0]LogMoviePlayer: Initializing movie player [2022.11.27-07.38.32:446][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2022.11.27-07.38.32:446][ 0]LogOcInput: OculusInput pre-init called [2022.11.27-07.38.32:449][ 0]LogUObjectArray: 15607 objects as part of root set at end of initial load. [2022.11.27-07.38.32:449][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set. [2022.11.27-07.38.32:449][ 0]LogUObjectAllocator: 3249832 out of 0 bytes used by permanent object pool. [2022.11.27-07.38.32:449][ 0]LogUObjectArray: CloseDisregardForGC: 15607/15607 objects in disregard for GC pool [2022.11.27-07.38.32:451][ 0]LogEngine: Initializing Engine... [2022.11.27-07.38.32:452][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2022.11.27-07.38.32:452][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2022.11.27-07.38.32:515][ 0]LogPakFile: Precache HighWater 16MB

[2022.11.27-07.38.32:516][ 0]LogPakFile: Precache HighWater 32MB

[2022.11.27-07.38.32:516][ 0]LogInit: Initializing FReadOnlyCVARCache [2022.11.27-07.38.32:516][ 0]LogAudio: Display: Initializing Audio Device Manager... [2022.11.27-07.38.32:516][ 0]LogAudio: Display: Audio Device Manager Initialized [2022.11.27-07.38.32:516][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2022.11.27-07.38.32:516][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.11.27-07.38.32:516][ 0]LogAudioMixer: Display: Sample Rate: 16000 [2022.11.27-07.38.32:516][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.11.27-07.38.32:516][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.11.27-07.38.32:516][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.11.27-07.38.32:516][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2022.11.27-07.38.32:516][ 0]LogAudioMixer: Display: Number of Async Source Workers: 1 [2022.11.27-07.38.32:516][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2022.11.27-07.38.32:516][ 0]LogAudio: Display: Using built-in audio occlusion. [2022.11.27-07.38.32:516][ 0]LogAudioMixer: Display: Initializing audio mixer. [2022.11.27-07.38.32:582][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2022.11.27-07.38.32:586][ 0]LogAudioMixer: Display: 0: FrontLeft [2022.11.27-07.38.32:586][ 0]LogAudioMixer: Display: 1: FrontRight [2022.11.27-07.38.32:601][ 0]LogAudioMixer: Display: Using Audio Device Realtek HD Audio 2nd output (Realtek(R) Audio) [2022.11.27-07.38.32:601][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2022.11.27-07.38.32:602][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.11.27-07.38.32:602][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.11.27-07.38.32:602][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2022.11.27-07.38.32:602][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2022.11.27-07.38.32:602][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2022.11.27-07.38.32:602][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2022.11.27-07.38.32:602][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2022.11.27-07.38.32:602][ 0]LogInit: FAudioDevice initialized. [2022.11.27-07.38.32:603][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2022.11.27-07.38.32:603][ 0]LogInit: Texture streaming: Enabled [2022.11.27-07.38.32:617][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2022.11.27-07.38.32:617][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.11.27-07.38.32:618][ 0]LogInit: Display: Game Engine Initialized. [2022.11.27-07.38.32:618][ 0]LogInit: Display: Starting Game. [2022.11.27-07.38.32:618][ 0]LogNet: Browse: /Game/FirstPersonCPP/Maps/FirstPersonExampleMap?Name=Player [2022.11.27-07.38.32:618][ 0]LogLoad: LoadMap: /Game/FirstPersonCPP/Maps/FirstPersonExampleMap?Name=Player [2022.11.27-07.38.32:618][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0 [2022.11.27-07.38.32:620][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2022.11.27-07.38.32:620][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.11.27-07.38.32:622][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.11.27-07.38.32:624][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2022.11.27-07.38.32:684][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'FirstPersonExampleMap'. [2022.11.27-07.38.32:685][ 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap [2022.11.27-07.38.32:686][ 0]LogLoad: Game class is 'MyFirstGameMode' [2022.11.27-07.38.32:690][ 0]LogWorld: Bringing World /Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 0) at 2022.11.27-15.38.32 [2022.11.27-07.38.32:691][ 0]LogWorld: Bringing up level for play took: 0.004361 [2022.11.27-07.38.32:696][ 0]LogLoad: Took 0.078347 seconds to LoadMap(/Game/FirstPersonCPP/Maps/FirstPersonExampleMap) [2022.11.27-07.38.32:743][ 0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1). [2022.11.27-07.38.32:743][ 0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1 [2022.11.27-07.38.32:743][ 0]LogPakFile: AllPaks IndexSizes: DirectoryHashSize=196692, PathHashSize=16, EntriesSize=21840, TotalSize=218548 [2022.11.27-07.38.32:743][ 0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0 [2022.11.27-07.38.32:743][ 0]LogRHI: Display: ShaderPipelineCache: Batching Resumed. [2022.11.27-07.38.32:743][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2022.11.27-07.38.32:743][ 0]LogLoad: (Engine Initialization) Total time: 1.07 seconds [2022.11.27-07.38.32:743][ 0]LogInit: First time updating LLM stats... [2022.11.27-07.38.32:751][ 0]LogContentStreaming: Texture pool size now 1000 MB [2022.11.27-07.38.32:794][ 2]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:1). [2022.11.27-07.38.32:812][ 2]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:2). [2022.11.27-07.38.35:746][896]LogBlueprintUserMessages: [NewBlueprint_2] Start Recrding [2022.11.27-07.38.35:756][896]LogSlate: Took 0.009290 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2022.11.27-07.38.36:793][228]SocketIO: SocketIO Invalid appears to have lost connection, reconnecting attempt 0 with delay 5000 [2022.11.27-07.38.43:715][450]LogBlueprintUserMessages: [NewBlueprint_2] Stop Recording. [2022.11.27-07.38.43:715][450]LogBlueprintUserMessages: [NewBlueprint_2] SoundWave_2147482527 [2022.11.27-07.38.43:917][515]LogOutputDevice: Warning:

Script Stack (1 frames): NewBlueprint_C.ExecuteUbergraph_NewBlueprint

[2022.11.27-07.38.43:917][515]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2022.11.27-07.38.50:008][515]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe [2022.11.27-07.38.50:008][515]LogMemory: Platform Memory Stats for WindowsNoEditor [2022.11.27-07.38.50:008][515]LogMemory: Process Physical Memory: 340.38 MB used, 400.61 MB peak [2022.11.27-07.38.50:008][515]LogMemory: Process Virtual Memory: 869.91 MB used, 990.51 MB peak [2022.11.27-07.38.50:008][515]LogMemory: Physical Memory: 13782.25 MB used, 18916.59 MB free, 32698.84 MB total [2022.11.27-07.38.50:008][515]LogMemory: Virtual Memory: 134201344.00 MB used, 16382.64 MB free, 134217728.00 MB total [2022.11.27-07.38.50:008][515]SocketIO: SocketIO Invalid appears to have lost connection, reconnecting attempt 1 with delay 7500 [2022.11.27-07.38.50:008][515]Message dialog closed, result: Ok, title: The UE4-MyFirst Game has crashed and will close, text: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 44 from an array of size 44

[2022.11.27-07.38.50:008][515]LogWindows: Error: === Critical error: === [2022.11.27-07.38.50:008][515]LogWindows: Error: [2022.11.27-07.38.50:008][515]LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime\Core\Public\Containers/Array.h] [Line: 674] [2022.11.27-07.38.50:008][515]LogWindows: Error: Array index out of bounds: 44 from an array of size 44 [2022.11.27-07.38.50:008][515]LogWindows: Error: [2022.11.27-07.38.50:008][515]LogWindows: Error: [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ffc2916cd29 KERNELBASE.dll!UnknownFunction [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff677453206 MyFirst.exe!ReportAssert() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff6774569a8 MyFirst.exe!FWindowsErrorOutputDevice::Serialize() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67719c4ed MyFirst.exe!FOutputDevice::LogfImpl() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67713d3f5 MyFirst.exe!FDebug::AssertFailed() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67713f360 MyFirst.exe!FDebug::CheckVerifyFailedImpl() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67c2e2f48 MyFirst.exe!DispatchCheckVerify<void, >() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67a47f9e1 MyFirst.exe!SerializeWaveFile() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff6760f827b MyFirst.exe!UCUBlueprintLibrary::Conv_SoundWaveToWavBytes() [C:\tmp\MyFirst\Plugins\socketio-client-ue4\Source\CoreUtility\Private\CUBlueprintLibrary.cpp:214] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff676101407 MyFirst.exe!UCUBlueprintLibrary::execConv_SoundWaveToWavBytes() [C:\tmp\MyFirst\Plugins\socketio-client-ue4\Intermediate\Build\Win64\UE4\Inc\CoreUtility\CUBlueprintLibrary.gen.cpp:264] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67782935d MyFirst.exe!UObject::execCallMathFunction() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67782b5bb MyFirst.exe!UObject::execLet() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff677803832 MyFirst.exe!ProcessLocalScriptFunction() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff677802c21 MyFirst.exe!UObject::ProcessInternal() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff6775ba8d9 MyFirst.exe!UFunction::Invoke() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff6778021f8 MyFirst.exe!UObject::ProcessEvent() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67a2d06d5 MyFirst.exe!AActor::ProcessEvent() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67a988a76 MyFirst.exe!FLatentActionManager::TickLatentActionForObject() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67a96b93f MyFirst.exe!FLatentActionManager::ProcessLatentActions() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67a985863 MyFirst.exe!UWorld::Tick() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67a7d9ad1 MyFirst.exe!UGameEngine::Tick() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff676018d85 MyFirst.exe!FEngineLoop::Tick() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67602dc8c MyFirst.exe!GuardedMain() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67602dd4a MyFirst.exe!GuardedMainWrapper() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff676040e80 MyFirst.exe!WinMain() [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ff67c1c8b2e MyFirst.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ffc2ad874b4 KERNEL32.DLL!UnknownFunction [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [Callstack] 0x00007ffc2b4e26a1 ntdll.dll!UnknownFunction [] [2022.11.27-07.38.50:008][515]LogWindows: Error: [2022.11.27-07.38.50:011][515]LogExit: Executing StaticShutdownAfterError [2022.11.27-07.38.50:018][515]LogWindows: FPlatformMisc::RequestExit(1) [2022.11.27-07.38.50:018][515]LogCore: Engine exit requested (reason: Win RequestExit) [2022.11.27-07.38.50:022][515]Log file closed, 11/27/22 15:38:50