Open Bednaz98 opened 1 year ago
The plugin supports event dispatchers as an option for bind, see e.g. https://github.com/getnamo/SocketIOClient-Unreal#receive-to-delegate
If you're looking for callbacks I recommend using the emit with graph callback variant that returns a latent execution in line to your current graph (can be only used inside event graphs due to latent nature) https://github.com/getnamo/SocketIOClient-Unreal#emit-with-graph-callback
If these aren't what you're looking for, provide a screenshot of the blueprint flow you're trying to achieve.
Hey, is it possible to have this plugin use dispatch events instead of having to list out the function in blueprints? This would make things a bit quicker and also feel more friendly to someone who uses blueprints instead of having to hardcode call back names.
I recently used an HTTP plugin that creates a rest server within blueprint and what it does is, it has a node that lets you define whether something is a post/get/etc as an enum option, and then it allows you to pass a string for the route name and then you pass in a call back function to execute when the server receives a request. This design pattern is rather nice and if it would be incorporated here that would be helpful.