Open StephaneCapponi opened 1 year ago
If you mean a callback style api, then it's related to https://github.com/getnamo/SocketIOClient-Unreal/issues/79. Client ack to server request requires network thread immediate callback. That doesn't mesh well with unreal's game thread setup so for now this remains as a wish list item.
Work around is to fire back a reply event to the server that the server listens to. The reverse is also possible with client issuing an event with server callback via latent pipe.
Hey, I'm using python socketio as a server and UE as the client. I'm emitting a message from the server and I want to get data in return to my emit function. Is that something possible ?