I use Unreal Engine 5.3.2 on Linux, this is my Blueprint graph for connection:
TL;DR I have Persistent level where is SocketIO actor placed, so I can access it from everywhere, as you can see I just take ref from Persistent level, access SocketIO component and call Connect with params.
Hello,
I use Unreal Engine 5.3.2 on Linux, this is my Blueprint graph for connection:
TL;DR I have Persistent level where is SocketIO actor placed, so I can access it from everywhere, as you can see I just take ref from Persistent level, access SocketIO component and call Connect with params.
Problem is that my server doesn't register any connection, but when I use some SocketIO testing tool like: https://amritb.github.io/socketio-client-tool
and I set settings like:![image](https://github.com/getnamo/SocketIOClient-Unreal/assets/7276200/9d382dfe-be39-43de-b207-b09d145915c5)
It will connect from that SocketIO testing tool, but not from UE, even when params are the same.
My SocketIO server is written in Rust, it looks like:
For Rust I use this SocketIO server implementation: https://github.com/Totodore/socketioxide