getnamo / SocketIOClient-Unreal

Socket.IO client plugin for the Unreal Engine.
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Add struct <-> binary serialization; ~5x Faster than json de/serializ… #435

Closed getnamo closed 4 months ago

getnamo commented 4 months ago

Uses Unreal's archiving system to serialize/deserialize arbitrary structs, exposed to blueprint using wildcard fieldpath capture. If speed is primary focus and without the interpretability of json string, then this method is superior for that use case.