Uses Unreal's archiving system to serialize/deserialize arbitrary structs, exposed to blueprint using wildcard fieldpath capture. If speed is primary focus and without the interpretability of json string, then this method is superior for that use case.
Uses Unreal's archiving system to serialize/deserialize arbitrary structs, exposed to blueprint using wildcard fieldpath capture. If speed is primary focus and without the interpretability of json string, then this method is superior for that use case.