getnamo / TCP-Unreal

Convenience TCP wrapper for Unreal Engine
MIT License
106 stars 36 forks source link

Cannot talk to myself #10

Closed Urammar closed 1 year ago

Urammar commented 1 year ago

Testing multiplayer locally I am unable to get the server and client to talk to eachother at all? No error messages or anything, it just doesnt seem to happen?

I'm using a single blueprint and a "switch has authority" node to have one add a server component and the other add a client component

getnamo commented 1 year ago

One client needs the server component and the other should use the client component. Client should connect to server IP and port

Urammar commented 1 year ago

The issue is dynamically spawning these after launch, they need to exist in the world on startup, they cannot or will not always, unsure, wrap later.