Closed Urammar closed 1 year ago
One client needs the server component and the other should use the client component. Client should connect to server IP and port
The issue is dynamically spawning these after launch, they need to exist in the world on startup, they cannot or will not always, unsure, wrap later.
Testing multiplayer locally I am unable to get the server and client to talk to eachother at all? No error messages or anything, it just doesnt seem to happen?
I'm using a single blueprint and a "switch has authority" node to have one add a server component and the other add a client component